I am a 3D artist, and I focus on 3D look development. I like to find inspiration from mythology, movies, and video games. My work is my interpretation of the characters’ personalities and the story’s background, which communicates my understanding of it. I convey a wide range of emotions presented in my work by adjusting the lighting atmosphere. I work with production software, including Maya, ZBrush, Unreal Engine, Substance 3D Designer, Substance 3D Painter, Nuke, Marmoset, Adobe Photoshop, Adobe After Effects, and Adobe Premiere.