I am a 3D artist with a strong foundation in traditional fine arts, particularly oil painting, which informs my approach to digital art and 3D look development. Drawing inspiration from mythology, movies, and video games, I merge classical art techniques with modern digital tools to craft immersive environments and expressive characters. My work reflects a deep understanding of form, color, and composition, honed through years of painting, allowing me to infuse each project with a unique blend of realism and artistry.
Whether developing photorealistic or stylized assets, I focus on conveying the emotional depth of the characters and the narrative through careful attention to detail and lighting. My technical skill set includes Maya, ZBrush, Unreal Engine, Substance 3D Designer, Substance 3D Painter, Nuke, Marmoset, and the Adobe Creative Suite, enabling me to create visually compelling and technically optimized assets for games, films, and other digital media.
By blending my fine arts background with cutting-edge 3D software, I aim to bring stories to life in ways that are visually striking and emotionally resonant.